I've been investigating Overwatch's progression system and I noticed that you get a small amount of EXP for things such as how many seconds you've spent on the capture point. So I wanted to make a list of small things that can be implemented into the progression system:
- how many seconds you spend on the point
- dinos that die in the area of blinding flare (pathfinder)
- dinos that die who are affected by sensory mines (scientist)
- how much damage you've blocked for fellow dinos (spino roar)
- how much damage your teammates do (trex roar)

I'll update the bullet points soon