Hi all!
We're releasing a new build of Open Testing today. See below for the changelog.
Accessing the build
Open Testing now has its own App ID on Steam! You can find "Primal Carnage Extinction Open Testing" in your games list.
Server
We're running an official open testing server called "PCE Official Open Testing" in the US region. You can join the official open testing server by connecting to IP Address 192.223.31.152 or finding it in the server browser.
General Changes
Added some new metrics for determining where a player should spawn. The goal is to help spawn players in better locations, more away from enemies and closer to teammates.
-The previously used spawnpoint is weighted down
-Spawnpoints close to enemies are weighted down relative to their distance
-Spawnpoints close to teammates are weighted up relative to their distance
-Spawnpoints close to the last player that killed you are given extra negative weighting
Added extra idle animations to tyrant customization animtrees and re-synced some audio
Tweaked some controller layouts
Added a crosshair to melee weapons
Tweaked and fixed a whole range of audio related issues, including pounce vocals, pounce pain sounds and more.
Fixes
Fixed class changing forcing a suicide in multiplayer games. Choosing a new class now alerts you that you will change next death.
Fixed an issue that could cause class counts in the UI to be incorrect
Fixed the molotov creating a fire pool in midair when it hits an enemy
Fixed some minor localization issues
Fixed some GTTC objectives not having completion text
Balance
Removed headshot multiplier from shotguns
Increased the range of the flamethrower by roughly 50%
Molotov now sets an enemy on fire if you hit the enemy directly
Removed crouch accuracy bonus from shotguns
Map Changes
Fixed players getting stuck inside vertical logs in Valley
Fixed some dino cages that were missing collision on TheFalls