Hi all!

We've released the new Open Testing build today! Below is the information and changelog.

Open Testing Times
Thanks to TheSlayerNL, we are trying to co-ordinate more regular times for Open Testing for more improvements. It's no secret that the team is reduced to only a few part-time developers and we don't have time to both develop the game and run testing sessions.
If you are interested in helping test OT and join in, please read the sticky thread at the top of this forum, or click http://primalcarnageforums.com/showt...ng-Steam-Group!

Accessing the build
Open Testing now has its own App ID on Steam! You can find "Primal Carnage Extinction Open Testing" in your games list.

We're running an official open testing server called "PCE Official Open Testing" in the US region. You can join the official open testing server by connecting to IP Address or finding it in the server browser.

More cosmetics and loadout functionality should work, including primary/secondary weapons for humans
Fixed acid pool not causing DOT
Fixed humans being able to use healthkits when being mauled
Fixed chainsaw on flamesaw not blocking pounce
Fixed flamesaw flames being able to ignite friendly players after death
Fixed trapper knife now showing notifications after you net a tyrant
Possible fixes for taunt-sliding and healing-sliding