I am stoked to work on my holiday themed skins. However, I want to speed up my process to get my skins out there much sooner. After pondering about what I could get for free without any risks, I would like to learn how to utilize Blender to create skins. My objectves is to create a crude draft on Blender, export the flattened texture as a TGA, and then do my usual SAI touch ups to make the skin as best looking as it can be.

How can I use Blender to make that happen?