Hi all!

We've released the new Open Testing build today! Below is the information and changelog.

Open Testing Times
Thanks to TheSlayerNL, we are trying to co-ordinate more regular times for Open Testing for more improvements. It's no secret that the team is reduced to only a few part-time developers and we don't have time to both develop the game and run testing sessions.
If you are interested in helping test OT and join in, please read the sticky thread at the top of this forum, or click http://primalcarnageforums.com/showt...ng-Steam-Group!

Accessing the build
Open Testing now has its own App ID on Steam! You can find "Primal Carnage Extinction Open Testing" in your games list.

We're running an official open testing server called "PCE Official Open Testing" in the US region. You can join the official open testing server by connecting to IP Address or finding it in the server browser.

Testing Priorities
During this testing session we're mainly looking for feedback on the following:
-A repro case for the Vote Kick crash, including logs and dump files
-Testing the economy thoroughly (getting items, crafting, crate/gift openings, etc) to ensure all calls are working with the new auth scheme
-Testing of the "items losing their owner" bug to see if its been resolved
-Testing assists not going to multiple players

Testing a new auth scheme for the Economy. This build points to a seaprate testing backend rather than the current live one, meaning Crafting will work.
Re-scaled all falling damage relative to max health of a class (was previously scaled at only 100 health)
Lowered max fall speed for tyrants so they take more falling damage at lower velocities
Fixed corpses capturing GTTC objectives
Fixed Frozen Lake Rex not using the Spiked model
Reduced default shotgun max damage at distance from 30% to 10%
Possible fix for throwables/projectiles losing their owner after death
Possible fix for assists only being awarded to one player
Fixed double damage on AR grenade launcher